Silent Hill 8 (Working Title) announced by Konami
Gamers will play as ex-inmate Murphy Pendleton, a man who suffers from lucid visions when he sleeps. In the trailer, Pendleton is seen running through the forest in his jumpsuit, crossing a ravine by tiptoeing along a log, finally finding his way to Silent Hill.
Next, the player enters a building and proceeds down a hallway that begins to disintegrate, revealing that the corridor is actually a metal cage suspended in a creepy sewerlike area. After this scene, Pendleton wakes up, still on the bus.
Silent Hill 8 will remain a third-person horror game in which players will be tested by puzzles, creatures, and various otherworldly beings. Konami did not specify a release date more exact than 2011.
via Gamespot
WWE All Stars
Even though I stopped watching WWE years ago, this still looks like an interesting game IMO. I still remember when I had WWF Warzone on the PS1 and played for hours just to watch the "Ring Entrance" of wrestlers (particulary the Rattlesnake Steve Austin). They went the "cartoony" road this time and made the characters look like an action figure version of themselves. Nice!
Dead Space 2
Ive never touched the first one but this looks like an amazing sequel. KBrix told me that the first one was one of the best (if not the best) horror games made. One thing you should know about me is that I like 3rd person games better than 1st personers. *Kanye shrug*
Metal Gear Solid: Rising
Some new info regarding the latest Kojima game, Metal Gear Solid: Rising.
- The game will take place between Metal Gear Solid 2 and Metal Gear Solid 4.
- What he's trying to achieve is the sort of speed and action from the Metal Gear Solid 4 trailer where Raiden took down a walking mech on his own.
- The goal is to make it "almost like a hunting stealth."
- He also wanted players to be able to hide vertically, because Raiden's acrobatic abilities allow him to jump to places where Solid Snake just couldn't reach.
- You can cut anywhere and destroy things, but as the watermelon bit showed, players can control how deeply they cut as well.
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